
Sunday, October 3, 2010
Introduction of Moodle!

Sunday, August 15, 2010
Reflection
During this past course of Reaching and Engaging All Learners through Technology, I have learned so many new exciting ways of looking at ideas that I can take back to my classroom. Universal Design is the design philosophy of making our spaces work for all people. For an example a building might have a ramp off to the side of a set of steps to make it easier for people in wheelchairs or people with strollers or deliveries to manage the entrance. Taking time to make my classroom lessons more universal in design has also been beneficial. I thought that differentiated instruction was make twenty different lessons for twenty different students but the true is that a lesson can be tweaked here and there simply be implementing a piece of technology or grouping students by interest level or learning style.
With a new school year starting in only days, I can’t wait to get back in to my classroom and try some of these new ideas I have learned about. Right off the bat, I will be opening a dialogue with my students, parents, other teachers in my building to let them know what DI is and how it will look in my classroom. Often times in reading we have an assessment on a novel or book we may have just finished. Assessments this time will include having students work individually or perhaps group students according to their learning style. Using interactive white boards, the internet, iPods, even cell phones, can help students adapt to what is being taught and to help students further learning more about how they learn…and that is a long life skill we can all take with us!
Monday, June 21, 2010
Take Action!

My GAME plan included goals of being a good digital citizen for me and my students. Another goal is to incorporate more technology in to my classes, not just to add a tech component but to make lessons and learning and understanding become more real, more alive.
Back to getting real…I tried several lessons using me new found tips and tricks and during one particular lesson I could get nothing to work. NOTHING! My Smart board turned dumb, the computer needed to be re-booted and I left their writing journals in my car. This was the part where I just started laughing…my 8th graders saw through it all! I told them about my classes, about being a good digital citizen and then we read one of my favorite books, Who Moved My Cheese, because my cheese had definitely been moved.
Through it all I am excited; excited to try old lessons in a new way, a fresh way, hoping that students will relate better and deeper to the teachings.
Remember…set your goals, take action, monitor your plan and evaluate. But most important…take action!
Tuesday, June 15, 2010
Just Do It!

As teachers in the lives of our students, maybe the powerful way to share the GAME plan process is to teach them the pieces but then show them how to act on those pieces…to take the next step, to put the plan in action, to make it happen! And so…what have I learned…teach the kids to set the goals and then…to just to it!
Wednesday, June 9, 2010
Jump in, the waters fine!

Here’s the deal, I am going to have to do some digging to really learning how to use some of this social networking effectively in the classroom and for my content area. We have learned about some good resources in our lessons this week but I think the best way for me to learn is to just jump in and test the water so….her goes!
Wednesday, June 2, 2010
Game Plan Week 5

Helping students to discover the importance of being a good reader is my job. Helping them find the beauty in reading is a passion. Assisting them to demonstrate comprehension of their reading via technology is just a plain fun thing to be a part of! Here’s to your summer reading!
Wednesday, May 26, 2010
Game Plan Progress
As I continue to work on my GAME plan, I am thinking about how to more effectively incorporate NETS-T goals in to the lessons. The method of instruction I am looking at is problem-based instruction, implementing more development of digital age learning experiences and also modeling solid digital citizenship.

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